Supraland: Six Inches Under – v1.0.5332

#2518 Supraland: Six Inches Under v1.0.5332


Genres/Tags: Action, Open world, Puzzle solving, Sandbox, First-person, 3D
Company: Supra Games
Languages: RUS/ENG/MULTI15
Original Size: 4.5 GB
Repack Size: 2.6 GB

Download Mirrors

Discussion and (possible) future updates on CS.RIN.RU thread

Screenshots (Click to enlarge)


Repack Features

  • Based on Supraland.Six.Inches.Under-CODEX ISO release: codex-supraland.six.inches.under.iso (4,707,876,864 bytes)
  • Supraland.Six.Inches.Under.Crackfix-CODEX (75 MB) applied over
  • 100% Lossless & MD5 Perfect: all files are identical to originals after installation
  • NOTHING ripped, NOTHING re-encoded
  • Significantly smaller archive size (compressed from cumulative 4.5 to 2.6 GB)
  • Installation takes 2-3 minutes (depending on your system)
  • After-install integrity check so you could make sure that everything installed properly
  • HDD space after installation: 4.6 GB
  • Language can be changed in game settings
  • Use “Supraland – Six Inches Under DX11” to run the game on Windows 7/8.1
  • Repack uses XTool library by Razor12911
  • At least 2 GB of free RAM (inc. virtual) required for installing this repack
Game Description

Supraland Six Inches Under is a First-Person-Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.

The story behind the game:

“Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.

While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.

Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.

It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).

It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s a new world with a bunch of new mechanics.

Combat:
If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.

The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!

Game Features

  • The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
  • The adventure will take between 8-20 hours.
  • Has absolutely zero skilltrees
  • Hundreds of gags
  • 2 funny gags
  • Half of the player abilities are the same, the other half is new
  • The puzzles are simpler in the main path; hard puzzles are mostly optional
  • There is less combat and all enemy types are new
  • Much more optional content, a lot of it only accessible after the credits
  • Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
  • The credits roll a few hours earlier than in the first game but there is much more significant
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